QUOKKA QCHARADES200 Express & Guess Charades Game with 200 Cards
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Product description
The two-minute timer turns each round of QUOKKA Express & Guess into a lively race to communicate. Players can mime a prompt or explain it aloud, giving teams two ways to get their teammates guessing. Will a quick gesture or a clever description get the word across first? With 200 cards and a Chaos Die, the game brings variety and movement to family game nights, parties and travel.
Getting the most from it

Split into teams, draw a card and start the timer. The active player acts out or describes the prompt while teammates try to guess as many words or phrases as possible before time runs out. That short, timed format keeps turns moving and gives everyone a clear role: communicate, listen and work together.


The Chaos Die adds a rule twist to a round. Players might have to stand on one leg, use only one hand, keep their eyes closed or follow another challenge on the die. These variations make familiar prompts more playful and give kids a reason to switch up their gestures or explanations. For a simpler turn, focus on the card prompt, for a more energetic round, add the die’s challenge.

Tech summary
- Brand: QUOKKA
- Model: QCHARADES200
- Game: Express & Guess
- Recommended age: 6 years and up
- Players: 2–6
- Cards: 200 acting and explaining prompts
- Round timer: 2 minutes
- Material: Cardboard
- Language: English



Where it shines
This is a screen-free group game built around speaking, acting and quick guesses. The prompts feature images and ideas such as animals, objects, actions and phrases, so a turn can shift from an easy mime to a more inventive explanation. Players practise communication, teamwork, confidence, creativity and quick thinking as part of the gameplay, rather than through separate exercises.

Bring it out for a family game night, birthday party, playdate or classroom activity when the group wants a shared game with active turns. Its compact card-game format also suits travel: draw a prompt, start a round and let the teams take it from there. Unlike a quieter game focused on cards or strategy, Express & Guess centres on performance and real-time teamwork, making it a natural fit for groups that enjoy acting things out and calling out guesses.


What to clarify

How does a turn work? Players split into teams. One player draws a card and either acts out or explains the prompt while teammates guess against the two-minute timer.
What does the Chaos Die do? It adds a challenge rule to a round. Examples include standing on one leg, putting hands up, using only one hand, squatting, closing your eyes or using only your hands.

Can it be played with two people? The listed player range is 2–6, so it can be played by two and also suits groups of up to six.
When it makes sense
Choose QUOKKA Express & Guess when you want a straightforward group activity that gets kids and adults communicating, moving and playing on the same team. The choice between acting and explaining keeps turns flexible, while the timer, 200 prompts and optional die challenges give family nights, parties and travel sessions a lively structure.
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