Gamewright 127 Lying, Cheating Raccoons Bluffing Dice Game, Ages 8+
Product description
Bring Lying, Cheating Raccoons to family game night when the group is ready for quick turns, bold bluffs and lively challenges. Designed for 2–6 players ages 8 and up, it gives everyone a chance to read the table and decide how much to trust the next move.
Players roll a raccoon die beneath a garbage can, keep the result hidden, then choose whether to tell the truth or bluff. The aim is to collect trash tokens while keeping opponents guessing.

Game dice, game tokens and trash cans set up the game’s mischievous raccoon theme. Its mix of luck and player decisions makes it a lively pick for a family gathering or party.


Key takeaways

The central choice is simple to grasp: make a move, then decide whether to accept it or challenge it. That keeps turns focused on reading other players rather than managing a complicated set of actions. A hidden die result gives each player something to conceal, while the option to bluff makes even a straightforward roll a chance to influence the table.
Players can try to take trash tokens from the person on their left, the person on their right or another opponent of their choice. Other players can challenge the action. If a challenge catches a bluff, the player who lied must forfeit their tokens, so deciding when to risk a claim—and when to call one—matters throughout the game.



Best use cases
This game suits family game nights, parties and after-school play when there’s a group of two to six ready to take turns. The recommended age is 8 and up, and the rules centre on a compact loop of rolling, hiding, claiming and challenging. For a group that enjoys playful competition, the raccoon theme adds a light story to the face-offs over tokens.

It also offers a different kind of table experience from a luck-focused game such as Left, Right, Center: here, players can actively bluff or challenge instead of relying only on a roll. Fans of Liar’s Dice may also appreciate the hidden result and the need to judge whether another player is telling the truth. The mix gives confident callers and careful observers ways to take part, without making every turn depend on the same style of play.


Getting the most from it

Keep the decisions front and centre: roll beneath the garbage can, make a claim, then watch how the other players respond. A challenge can change who keeps their tokens, so the table’s reactions become part of the fun. Players can consider whether a claim sounds believable, who stands to gain from the move and whether they want to risk calling it out. These choices create opportunities for discussion and playful deception without changing the core turn-by-turn flow.
The tokens give the group a clear objective to follow as play unfolds: collect the most delicious trash treats and become the winning raccoon. With game dice, tokens and trash cans as the included components, the theme and actions stay closely tied together. It’s a practical fit for a shared table where players want direct interaction, quick decisions and a reason to keep an eye on one another’s moves.

Is it worth it?
Lying, Cheating Raccoons is a strong match for families and groups looking for a dice game with more interaction than rolling alone. Hidden results, bluffing, challenges and token-stealing give each turn a social decision, while the 2–6 player format and age recommendation make it suitable for a range of family and party gatherings. Choose it for a playful game night where reading the room is as much a part of the fun as rolling the die.
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