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Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

Amazon
Reviews
4,3
+41

Reviews

4,3
+41 reviews

Price

£45.99£37.14-19%
View offer

View offer

Product description

The essentials

If you’re shopping for an interactive kids’ game that actually keeps hands busy, this Guffawz Whack-a-Mole style toy is built around the classic “whack when it lights up” idea. The headline is the oversized setup: it uses 18 light-up targets (rather than a smaller count), so there’s more going on at once and more variety in play.

It also leans into the social side of the category. The pack includes two soft mallets, which is helpful if you’ve ever watched siblings argue over turns. Add in lights, sound effects and voice encouragement, and it feels closer to a mini arcade machine than a basic tabletop toy.

That said, it’s not meant to be a silent toy or a small-space novelty. This is activity-first entertainment, so it’s best viewed as a hands-on game for active play, not something for quiet reading-time vibes.

Detalle de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

What you’ll notice in play

The gameplay comes in different modes, and the point is that the game can “grow” with a child’s pace. The description mentions three play modes (solo practice, competitive two-player, and teamwork challenges) plus nine skill levels. In practice, that translates to one household toy that can shift from slow-and-steady for younger kids to noticeably faster rounds as confidence improves.

A concrete example: if a child is still learning timing, you’d typically start at a beginner-friendly skill level and let the lights guide them. As they get the hang of it, you can move up a skill level so reactions are quicker and the misses come faster. The voice encouragement and LED flashes are there to keep them engaged even when they don’t hit every time.

There’s also a coin-operated play option mentioned. Whether you use that feature or not, it’s a neat extra layer of “proper game room” atmosphere.

Detalle de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers
Detalle 1 de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers
Detalle 2 de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

Key features that matter for buying

A few choices here are clearly aimed at families who want fewer workarounds and less “adult set-up” during play.

  • 18 light-up targets: more spots for the action, which usually means less downtime between rounds.
  • Two soft rubber mallets: better suited to two-player play without one child constantly waiting.
  • Dual digital displays tracking scores: that’s a straightforward way to support competitive or cooperative play.
  • Voice encouragement, sound effects and flashing LEDs: these effects aren’t just decoration, they help guide when to hit and reinforce outcomes.
  • Stable base with four suction cups: this is important for a pounding game—if the base moves, the experience turns frustrating.

Worth noting: the settings are described as being selected by adults. Children can “simply start playing”, but you’ll likely do the initial mode/level selection.

Detalle de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

Tech specs

  • Type: Interactive whack-a-mole hammer game
  • Name: Guffawz Whack-a-Mole Game for Kids
  • Targets: 18 light-up targets
  • Hammers included: 2 soft mallets
  • Play modes: Solo practice, competitive 2-player mode, teamwork challenges
  • Skill levels: 9
  • Safety materials: Non-toxic, BPA-free plastic construction
  • Mallet material: Soft rubber mallets

Pros, and where it may fall short

Strengths (why it’s worth considering): This is one of those toys where the “fun bit” is immediate. Lights, sounds and voice encouragement make it feel reactive rather than passive. The two-hammer design also reduces the classic turn-taking conflict.

Detalle de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers
Detalle 1 de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers
Detalle 2 de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

On the learning side, the description specifically points to reflexes, hand-eye coordination, focus and concentration, colour recognition and number recognition (1–9), plus basic counting and social development. If you’re looking for educational play that doesn’t feel like a lesson, this fits that brief.

Limitations (what to watch): It might not suit you if you want a low-noise toy for close-by calm-time. The game includes sound effects and encouragement, plus it’s clearly intended for energetic pounding. Also, if your child prefers free-form building or imaginative play, a structured reaction game may feel restrictive.

Who it suits best

It makes sense if you want a family activity that supports both solo practice and sibling/friend play, especially for kids in the early elementary range. The stated age guidance is ages 3–8 (and the wider description also mentions up to around 10 as “perfect” and “secretly fun for adults too”). If you’re buying for a mixed-ability household, the nine skill levels are the kind of feature that can reduce frustration.

Detalle de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

It may not be a great match if you’re trying to keep things compact and quiet, or if you don’t want an adult selecting settings at the start of each session.

Is it worth it?

Worth buying if you want an interactive whack-a-mole style game with 18 light-up targets, two mallets for shared play, and adjustable speed via nine skill levels—exactly the sort of setup that helps a toy last beyond the first week.

You might want to skip it if you’re looking for something low-energy, silent, or purely imaginative. And keep in mind that the adult sets the mode/level, so it’s less of a “child-only pick up and go” toy than some alternatives.

Detalle de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers
Detalle 1 de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers
Detalle 2 de Guffawz Whack-a-Mole Game for Kids (18 light-up targets) with lights, sounds and 2 hammers

Mini FAQ

Is it suitable for two kids playing at the same time?

Yes—two soft mallets are included, and there are modes for competitive two-player play and teamwork challenges.

Does it include audio and voice guidance?

It does. The description mentions voice encouragement, sound effects and vibrant LED lights.

How many difficulty levels are there?

Nine skill levels are mentioned, ranging from beginner-friendly speeds to faster expert levels.

Does the base stay in place while kids play?

The game uses a stable base secured with four suction cups, which should help during vigorous play.